It's not terribly difficult once you figure out all of the Apophymator settings (which most are pretty much self axplanitory) but as you can imagine it is quite time consuming. You can pretty much forget about using your PC for anything productive for a day or more once you start a render job.
@01:30You're really getting good at this! (not that you weren't good before, but the motion is very fluid, and the transition time between keyframes seems to vary, also the keyframes themselves are quite diverse, so great stuff!)
@01:30The keyframes are actually all 300 frames apart (10 seconds) so that would account for the fluidity. Unfortunately the apophymator script doesn't allow for variable keyframe transitions in one go. :/
@01:30Not exactly... what I meant by fluidity... well, in one of your previous animations, the camera moved back and then it must have hit a keyframe, because it immediately started moving to the side... it just was noticeable to me, and wouldn't occur in real life unless the cameraman accidentally backed into a wall. With this one, there weren't any sudden changes in motion like that.
I guess the speed in transition seems to be altered because it may make other shapes inbetween the keyframes. But thanks for the insight.
@01:30The sudden changes were probably in first apo animation. At the time I wasn't too familiar with all of the settings with the script and used mostly the defaults and one of the default settings is the "Interpolation Type" which is set to "1 Normal". All of my animations after that one, I set the interpolation to "6 Combination + Bezier Gradients" which does an amazing job of ironing out those keyframe wrinkles.
@01:30Who needs LSD when you got these trippy mini-films to ooh and awe at?? That was awesome..loved it and kept thinking how superb it would look on an IMAX screen!! Great job! Definitely gonna download it...and now to watch the other one!
@01:30If only i had the cpu horsepower to render these in HiDef and insane quality level (you guys at IMAX reading this? ) but that would take my 3 year old pc a couple of years to render just this short flick. *SIGH*