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April 26, 2012
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1600×6400
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:iconmynameishalo:
The only "manipulation" I did to this was to run a salt & pepper filter in Corel PhotoPaint to get rid of some of the noise - I simply don't have the resources to run a 3-day render @120000 quality so 8000 @6 hours had to suffice.

\Made with apo 3d hack as usual.
:iconquasihedron:
*quasihedron Apr 26, 2012  Hobbyist Digital Artist
WOW! That long! :wow:
It is really a beautiful fountain of color and plash! :clap:
Well done! :D

I do most of my stuff at 2K and then use Genuine Fractals 2.0 to upscale it to 6K. It does a great job using the fractal algorithms for the scaling, with little degradation in quality. :woohoo:
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:iconmynameishalo:
~mynameishalo Apr 26, 2012  Hobbyist Digital Artist
I typically don't let a render go longer than 2 hours anyway and I usually do 4096x3072ish images @4000 quality but this particular flame has a lot of stuff in the "fringe" areas of the rendering space and by "fringe" I mean - well it's hard to explain but just to give you some idea, imagine a circle and more detail seems to be rendered at the inner-most radius and as the radius increases, the detail level drops and noise increases. I tried to compensate for that by playing around with the xaos variables and increasing zoom (not scale) to flesh out a bit more detail but it still wasn't enough. I'd devote more time to the render but I got a wee bit of a gaming habit thanks to Steam lol.
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:iconquasihedron:
*quasihedron Apr 26, 2012  Hobbyist Digital Artist
WOW! You do work at it! :work:

I have tried Apo so many times, and all I get is garbage or flashes of feathers. It is beyond my imagination I guess. And as a Mathematician by education, and one who loves to make math graphs, etc. I just cannot figure it out. I have done lots of tutorials, and mine never look like what they say it should, including using the published parms. So, I use other programs. :lol:
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